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Social Butterfly

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Project Duration: 3 days

Project Status: Finished

Project Type: Game Jam

Software Used: Unity

Languages Used: C#

Platform: PC

Role: Background design, UI design

Social Butterfly was developed during a game jam in Azusa, California. My primary responsibilities included designing the game's environment and creating the main menu. Due to the absence of a programmer in the team, we were unable to fully implement all the game mechanics. However, we successfully incorporated a dialogue system.

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It’s Saturday night at the buzzing Santa Anta hotspot, “Club Crawler,” and our unlikely hero, Kip the caterpillar, is diving headfirst into a challenging new role as the assistant club promoter. There’s just one little hitch: Kip is an introverted, socially awkward caterpillar. Tasked with impressing their boss and breaking out of their comfort zone, Kip has to step up and expand their social bubble.

If you would like to learn more about our project, you can access it and test it by following the link here:

Global Game Jam 2025

Alex Herrera - Game Dev and Level Designer

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