
Game Dev and
Level Designer.

About Me
Hi, I'm Alexis Herrera, a passionate game designer and developer with experience in level design, game mechanics, and visual storytelling. I have worked on various indie projects and game jams, contributing as a designer, programmer, and artist. My goal is to create immersive and engaging experiences that resonate with players. I specialize in Unity and have experience working with 2D and 3D game development. Through game jams and collaborations with indie studios, I’ve honed my ability to adapt to different creative styles, solve design challenges, and bring ideas to life. I'm always looking for new opportunities to grow, learn, and contribute to exciting projects. Feel free to explore my work and reach out!
My projects
Click on the tiles to learn more about each project.
Practice works
Joy Truman and
The Lost Pages
A 2D role-playing game with a big open world and a large cast of characters.
Alfonso Run
A game featuring Google's Dinosaur mechanics, where the player acts as a city mayor.
Cultural
A mobile quiz game.
Professional and Indie
The evil
between roots
A game created during a Game Jam about plants hunting each other.
Godin Slime
A video game about platforms made during a game jam.
Mad Symphony
A mobile infinite runner.
Personal works and Game Jams
The Monolith Project
A solo Android project concerning a platform game.
Parkour System
A project of mine on how to create a parkour gameplay.
Godot JRPG (working title)
Godot project with classic Zelda mechanics.
Pop and Pup
A 2D platform game that was made in a game jam.
Social Butterfly
A 2-D game about bugs having a party, created in a game jam.
Dreamscape Collage
A 2D Metroidvania game about a girl fighting her nightmares.
